Capcom's "Zombie Siege Deluxe Remastered Edition" was accused of using AI to be lazy and forcibly "violently high-definition" game
各自选 reported on November 2 that Capcom's "Zombie Siege Deluxe Remastered" has officially landed on PC, PS5, and Xbox Series X|S platforms on September 19, with a price starting at 248 yuan.
This is a remake of the original 2006 "Zombies Siege", which is claimed to be developed with Capcom's RE engine, and has completely overhauled the graphics of the original series, and provides full voice, auto-save and other functions, and improves details such as operation and UI.
However, blogger Crowbcat posted yesterday that Capcom made extensive use of AI technology in this game to be lazy and violently high-definition the low-definition textures in the game, which was self-defeating.
Referring to his posts, for example, the "chocolate milk" model label on the shelf is now a bunch of random subtitles, and the stickers for box items such as cookies and doughnuts are stretched and quite incongruous.
▲ Image source blogger Crowbcat (the same below)
Bloggers believe that Capcom made the same mistakes as R-star "GTA Trilogy: Ultimate Edition" in "Zombie Siege Deluxe Remastered", and as a comparison, R-star's 2021 "GTA San Andreas: Ultimate Edition" was complained about for using AI brute-force high-definition scene models, and the well-known meme meme at the time was that R-stars "HD" the hexagonal nuts of the store in the game into circles.
▲ "GTA San Andreas: Ultimate Edition" uses AI to brute-force HD, resulting in the hexagonal nut being "HDIZED" into a round shape